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How and Why We Make Games The Creative Confusion

Marta Fijak , Artur Ganszyniec

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24.07.2025

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Product info / Cechy produktu:

Rodzaj (nośnik) / Item type książka / book
Dział / Department Książki i czasopisma / Books and periodicals
Autor / Author Marta Fijak , Artur Ganszyniec
Tytuł / Title How and Why We Make Games
Podtytuł / Subtitle The Creative Confusion
Język / Language angielski
Wydawca / Publisher CRC Press
Rok wydania / Year published 2025
   
Rodzaj oprawy / Cover type Miękka
Wymiary / Size 15.5x23.4 cm
Liczba stron / Pages 136
Ciężar / Weight 0,2640 kg
   
ISBN 9781032343327 (9781032343327)
EAN/UPC 9781032343327
Stan produktu / Condition nowy / new - sprzedajemy wyłącznie nowe nieużywane produkty
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.

The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting.

This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.
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