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A Complete Guide to Character Rigging for Games Using Blender

Armin Halac

A Complete Guide to Character Rigging for Games Using Blender
Out of stock
Ostatnio widziany
7/24/2025
$147.13
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Product info / Cechy produktu:

Rodzaj (nośnik) / Item type książka / book
Dział / Department Książki i czasopisma / Books and periodicals
Autor / Author Armin Halac
Tytuł / Title A Complete Guide to Character Rigging for Games Using Blender
Język / Language angielski
Wydawca / Publisher CRC Press
Rok wydania / Year published 2024
   
Rodzaj oprawy / Cover type Miękka
Wymiary / Size 17.0x24.0 cm
Liczba stron / Pages 278
Ciężar / Weight 0.6150 kg
   
ISBN 9781032203003 (9781032203003)
EAN/UPC 9781032203003
Stan produktu / Condition nowy / new - sprzedajemy wyłącznie nowe nieużywane produkty
Osoba Odpowiedzialna / Responsible Person Osoba Odpowiedzialna / Responsible Person
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
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